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Post by cetellic on Dec 30, 2008 10:52:16 GMT -5
Ohsnaps he's right! Playing Graal disables any Game Developing abilities you EVER HAD!!! I gotta warn my friends O.o
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Post by Rufus on Dec 30, 2008 11:02:19 GMT -5
"Game Developing abilities" have nothing to do with coordinating a CTF League on Classic because you're not actually developing anything, the bulk is organization, management and basic statistics. The reason you brought up this dubious ability of yours (and I say dubious because you've not once displayed any ounce of game developing ability on Graal and you spend a lot of time attempting to develop) is because you feel like you need to place yourself above Gladius in terms of "skills" when really there's no relevance.
You can go off in as many unrelated pedantic tangents as you like, but there's no real substance behind any of those arguments, it's like you lack a viable response lmao.
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Post by cetellic on Dec 30, 2008 13:46:31 GMT -5
So you were serious afterall? It's officially fun time!!!
"Game development skills have nothing to do with coordinating a CTF League" this is not true, but more on that later. Talking about game development has nothing to do with Gladius, a CTF League was brought up to be a near impossible ordeal, and in my post I was being obviously over cocky and kiddish, yet I am pumping myself up for a challenge. It is a response to Gladius so I can see where you're coming from, hence reply #56, maybe you took it as an attack at Glad, thanks for confirming.
"Game development skills have nothing to do with coordinating a CTF League" You don't know what you're talking about apparently, game developing abilities are split into sub categories. For example there is actually physically making the game, and then there is constructing the rules in which the game follows, there's more however you instantly fail, because to create or make a league, you must make rules for the league to go by.
I've never displayed game development skills on Graal? And?
LOLs, I already know your best moves, first assume I'm talking bullpoo on the first paragraph. There's no way I can prove it and basic human behavior favors your assumption. You're pretty stuck on the second paragraph... unless you can prove rule constructing doesn't help develop games...
No one on Graal is a game developer is a big statement, prove it and you're getting somewhere. However if you mean a working game developer who gets paid you're right, I'm apart of no company, I make games for my own reasons.
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Post by cetellic on Dec 30, 2008 13:54:09 GMT -5
first assume I'm talking bullpoo on the first paragraph. There's no way I can prove it and basic human behavior favors your assumption. nm just figured out why that won't work... =(
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Post by MysticX2X on Dec 30, 2008 15:31:40 GMT -5
Graal development is a good learning experience if you're gearing your career towards game development. Though Clel, you just take apart Classic's existing scripts lawl.
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Post by cetellic on Dec 30, 2008 17:10:44 GMT -5
Honestly I'm a very poor scripter. I don't have the patience to learn the exacts =(
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Post by gladius on Dec 30, 2008 17:12:20 GMT -5
Trial and error. It's how many of the greatest inventions ever came about.
Besides, if making a league work was so easy, wouldn't more than one of the previous six or so attempts have worked? It sounds easy in principle but it ain't; no matter the amount of dev skills, or lack thereof.
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Post by MysticX2X on Dec 30, 2008 22:42:59 GMT -5
Well, both of your leagues failed, Gladius. The one from mid 07 and the one that you tried putting together last month.
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Post by gladius on Dec 31, 2008 0:27:40 GMT -5
The first one looked promissing but a good amount of people didn't show up, which kills many leagues.
The second one...well I need not repeat myself.
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Post by cetellic on Dec 31, 2008 8:29:16 GMT -5
I've been studying to make a league since before Trip's league, and with each league the mistakes which caused them to flop are not found within my idea. I can easily adjust it to fit our low playercount issues of today.
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Post by gladius on Dec 31, 2008 10:01:43 GMT -5
Good luck.
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Post by Rufus on Dec 31, 2008 12:20:16 GMT -5
You don't know what you're talking about apparently, game developing abilities are split into sub categories. For example there is actually physically making the game, and then there is constructing the rules in which the game follows, there's more however you instantly fail, because to create or make a league, you must make rules for the league to go by. You appear to be confusing yourself here, because while we're talking about game development you're bringing up game design. While these two are closely linked in the overall picture, they're unrelated in terms of procedures and game design comes before game development. There are several "sub categories" if you like when it comes to game design and that is where the rules fit in, not game development. Core game mechanics is arguably the most important category in game design as you deal with the basis of the gameplay, and in this case it would be the CTF game itself which is pretty well refined albeit basic in nature. Then we have the Meta game mechanics which would deal with the tournament rules, the base setting which would deal with the types of CTF, etcetc. I've never displayed game development skills on Graal? And? Touchy. I didn't bring this up as a statement; it was a reason as to why there is a certain obscurity about your "game development" abilities. No one on Graal is a game developer is a big statement, prove it and you're getting somewhere. However if you mean a working game developer who gets paid you're right, I'm apart of no company, I make games for my own reasons. This is irrelevant, but I'm quite interested now because you're giving off an "I made indie games and just because I'm not in a company doesn't mean I'm a game developer!!" tone. What games have you developed and what did you use, gamemaker?
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Post by cetellic on Dec 31, 2008 13:16:47 GMT -5
You appear to be confusing yourself here, because while we're talking about game development you're bringing up game design. While these two are closely linked in the overall picture, they're unrelated in terms of procedures and game design comes before game development. OOOO so that's where game design comes into play. The two are intertwined though, so if you're like me and have to do everything on your own then it's sorta okay to mold the two together right? There are several "sub categories" if you like when it comes to game design and that is where the rules fit in, not game development. Core game mechanics is arguably the most important category in game design as you deal with the basis of the gameplay, and in this case it would be the CTF game itself which is pretty well refined albeit basic in nature. Then we have the Meta game mechanics which would deal with the tournament rules, the base setting which would deal with the types of CTF, etcetc. Game Design has you managing rules of balance pacing ect. which would need a place in tournament rulings. Oh yas!! Touchy. I didn't bring this up as a statement; it was a reason as to why there is a certain obscurity about your "game development" abilities. Clel's very touchy cause... Ooo yeah I forgot - being an event developer doesn't credit to game developer... that was my ace card too dangit... good thing it was just a side argument right? This is irrelevant, but I'm quite interested now because you're giving off an "I made indie games and just because I'm not in a company doesn't mean I'm a game developer!!" tone. What games have you developed and what did you use, gamemaker? LOL GRAAL EDITOR IS WHAT I USE!!!! THE GAMES ARE COMPLETELY LEGIT!!!! ;D Seriously I use Visual Basic, would be on Visual C++ but Clel too lazy for that. That Game Developer != Game Design did send me for a looper O.o, it was way better then the moves I suggested LOL surprised meh
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Post by cetellic on Dec 31, 2008 13:18:24 GMT -5
BTW Game Maker scrubs are hilarious LMFAO!!
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Post by gladius on Dec 31, 2008 17:22:24 GMT -5
I recall from my computer class as a junior that C++ scripting language was tough to learn.
I forget what we learned but it was pretty simple, though I was never that great at it.
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