|
Post by gladius on Sept 18, 2008 11:08:30 GMT -5
Ok we'll see how your catchphrase does in an end mass:
"Well this snowflake sumo is over.
To sum it up, mighty dominated and ended up winning 2 tickets.
Gem won the first floorprize and got a ticket.
Rufus won the second floorprize and got a ticket.
Thanks to all who played.
It sucks to be you."
Um...no.
Completely kills the mood of the mass, and tbh it wouldn't suck to be mighty, rufus, or gem in that example.
|
|
|
Post by gladius on Sept 18, 2008 13:03:59 GMT -5
unknown (Thu Sep 18 13:01:20 2008): I made two random lms levels, if you ever need one you can use it. gc_miglms.nw Mostly for team lms but fit for lms and infection with kick duo to the water. gc_miglms2.nw Mostly for lms and infection, fit for team lms to. both are ready for gc, commands works in both
|
|
|
Post by gladius on Sept 20, 2008 12:01:48 GMT -5
Tat'§umi Ðárkblåðé (Rommiel) (Sat Sep 20 11:59:43 2008): Tournaments: Singles: Monthly 32 Man Sparring Tourney Statue 8 Man Singles Tourney 2 Tickets 16 Man Singles Tourney 3 Tickets Fighting Fish 3 Tickets Specific Weapon Tourney (eg. bombs, arrows) 2 Tickets Specific Race Tourney (eg. zorbi, vampire) 3 Tickets Jousting Tourney (Sting) 3 Tickets No Elimination Tourney (Sting) 3 Tickets Tripple Threat Tourney (Sting) 2 Tickets LMSpar (Nighty) 2 Tickets Ultimate Bush Duel (Nighty) 3 Tickets Bush War (Tommes) 3 Tickets Bowling Spar (Mojo) 3 Tickets Team: 4 Team Tag Tourney 2 Tickets 8 Team Tag Tourney 3 Tickets Tornado Tag Tourney 2 Tickets Team Spar 2 Tickets Guild Spar 2 Tickets SWAT 2 Tickets Fellowship (Sting) 3 Tickets Super Survivor (Nighty/Gorth) 3 Tickets Chicken Hunt (Kiirar) Open Events: LMS 2 Tickets Bounty Hunt 2 Tickets Foot Race 3 Tickets Horse Race 3 Tickets Ticket Hunt na Treasure Hunt na Fishing na Egg Hunt na Bomb Hunt na Bar Fight 2 Tickets Player Hunt 2 Tickets Hide and Seek 2 Tickets Trivia 1 Ticket (per correct answer) Capture the Fort 2 Tickets Robbery Money Minigame challange 3 Tickets Bachelor Auction Bachelor TWEE (Sting) na The Brimey Deep (Sting) na Find the Fink (Sting) 2 Tickets Kingdom for a Horse (Sting) 2 Tickets Camoflague (Sting) 2 Tickets Cargo Chaos (Sting) 3 Tickets Kontinue? (Sting) na Circle of Death (Nighty) 2 Tickets Port to Port LMS (Nighty/Gorth) 4 Tickets Step Up and Spar (Gorth) na Super Fort Challenge (Gorth) 4 Tickets Follow the Leader (Mojo) na Switch Up (Mojo) 2 Tickets Point Hunter (Mojo) 2 Tickets Mojo 1up (Mojo) 1 Ticket (per correct answer) Suspect Hunt (Kiirar) 2 Tickets Invitational (Violent): PkFest 5 Tickets Cat and Dog 2 Tickets Gladiator 2 Tickets Battlefields 3 Tickets Festival of the Hunt 5 Tickets GC PK Challenge (Gorth) 4 Tickets Mine Evasion (Gorth) 2 Tickets Race Hunt (Tommes) 3 Tickets El Preidente (Mojo) 4 Tickets Invitational (NonViolent) Coin Elimination 2 Tickets Bowling Tourney 3 Tickets Fashion Show 3 Tickets Musical Chairs (Gorth) 3 Tickets Minigame Elimination Series (Sting) 5 Tickets Real Virtuality (Sting) 4 Tickets Big Bowler (Sting) 4 Tickets Make Your Luck (Nighty) 3 Tickets 10 Pin Derby (Nighty) 2 Tickets Four Corners (Masamune) 2 Tickets Weakest Link (Tommes) 3 Tickets Battlefields Race (Mimic) 3 Tickets Mojo Jepordy (Mojo) 4 Tickets Comedy Challange (Mojo) 3 Tickets Barrel Mayhem (Kiirar) 2 Tickets G) Event Rules Tournaments: Singles: Eight Man Spar Tournament: Collect eight people from around Graal. In the first four matches, get them to spar each other, the winner of these spars will go onto round two. Then, get the winners of round one to spar each other. You wll then be left with two people. Get them to spar each other, the winner of this is the winner of the event. Standard prize = 2 Tickets. Sixteen Man Spar Tournament: See eight man spar tournament, just collect sixteen instead of eight and adjust the rules accordingly. Standard Prize = 3 Tickets Monthly Thirty-Two Man Spar Tournament: Four Game Coordinator’s are ideal for this. Each Game Coordinator selects four public spar locations each. They then mass in turn where they are. The first two people to the spar locations spar. The winner of that spar is then warped to the waiting room. The sixteen that remain are then warped into the sixteen man spar room, two in each room. Each GC selects two spar rooms to which they will host the spars in. The two winners of the spars will then be warped to the quarter finals. There are four matches here, one for each GC. They will spar, the winners of these matches will go onto the semi-finals. There wil now be two GC’s in each spar room, they decide which one will host, then the match begins, the two winners from the semi-finals go to the final. The players will spar, the winner of this gets a statue in Graal Castle. Standard Prize = 8 Tickets, Statue. Fighting Fish Tournament: Gather up eight Graalians that have fighting fish they wish to fight. Once you have gathered up these fish, fight them in a style you would use at an eight man spar tournament. A suggested place to use would be the Zorbi Castle in Ceres. Standard Prize = 3 Tickets. Specific Weapons Tournament: Gather up Eight Graalians, this is the same as a normal eight man tournament, except that you must use a specific weapon, e.g. bombs, arrows, Lode Knife. Standard Prize = 2 Tickets. Specific Race Tournament: Gather up Eight Graalians, this is the same as a normal eight man tournament, except that you must gather up Graalians of a specific race, e.g. Zorbi, Gnome, Vampire. Standard Prize = 3 Tickets. Tournaments: Team: Four Team Tag Tournament: Mass out for four teams of two, and ask one of the team members to PM you the accounts of the team. Warp them to the GC Waiting Room. Once they have been warped, get the first two teams to spar, then the second two, you will be then left with two teams. Get them to spar, the remaining team wins. During sparring, the players can tag their partners, which means they go into the balcony, then the other player comes out to continue the fight, the first to eliminate both members of the opposite team wins the spar. Standard Prize = 2 Tickets per person Eight Team Tag Tournament: Follow the guidelines for the Four Team Tag Tournament, however, there will be more spars in the tournament. Standard Prize = 3 Tickets per person Team Spar: Gather up around two teams of five from around Graal and ask their captain to PM you with the accounts and team name. Then, have them both enter spar room 3 (or wherever you host), put them on either side and wait for them to tell you the sparring order. Bring out the first two, if one dies, they bring out the next one to spar. GC can choose whether or not they tag and whether to heal them or not before a battle. Standard Prize = 2 Tickets per person Guild Spar: See Team Spar, however, gather up people from Guilds instead of asking for teams of anyone. Standard Prize = 2 Tickets per person SWAT: Gather up two teams. Usually they will be called –SWAT- and –Terrorist-. The objective is for the SWAT Team, to go into an area where the terrorists are guarding. They must kill the Terrorists or be killed. If they are killed, Team Terrorist wins, if they kill the Terrorists, SWAT wins. Standard Prize = 2 Tickers per person Open Events: LMS: Game Coordinator finds a level to host the LMS in. He then invites everyone to participate in the event. Once they arrive, the GC updates the level, getting rid of the nopk he layed. It is up to the GC whether or not to let saints, or have NPC usage. If the answer is no for the latter, lay angelweapons. Standard Prize = 2 Tickets Foot Race: Game Coordinator finds two points, a start and a finish, he invites the Graalian community to join in on a race, it’s simple. Whoever makes it to the end of the race without cheating, wins the race. Standard Prize = 3 Tickets Horse Race: Game Coordinator finds two points, it’s similar to the Foot Race, except it players must use horses. Standard Prize = 3 Tickets. Ticket Hunt: The Game Coordinator finds an area, e.g. Babord. Then he/she lays tickets around, possible hidden under a bush or a stone, then invites the Graalian community to hunt around and find all the nice tickets. Event is over once all tickets are found. Standard Prize = n/a. Treasure Hunt: The Game Coordinator usually finds a place like Brother’s field. They then go about laying treasure tickets. Then they invite the Graalian community to come and dig up all the lovely treasure hanging around. Standard Prize = n/a Egg Hunt: See ticket hunt. Use egg.png as tickets. Standard Prize = n/a Fishing Game: Game Coordinator finds a watery area, then he lays fish tickets in that area, contestants must use their fishing rods to fish out all the fish containing tickets. Event is over once all fish are fished. Standard Prize = n/a Bomb Diffusion: Place bombtickets all around Graal. Then place the bomb game host. Mass message, telling the locations of the bombs and the bombhost, the players then must touch the bomb host, then diffuse the bombs, remember, there is an auto-update. Event ends when players diffuse all bombs Standard Prize = n/a Bar Fight: The Game Coordinator invites anyone who’s willing to go to the Adventurer’s Pub for a fight. Once everyone is there, the Game Coordinator closes off the level and lets everyone scrap. They throw items at each other, no swords or NPCWs. Once all items are gone, they will reupdate themselves. Standard Prize = 2 tickets Player Hunt: Game Coordinator asks a player to be the bounty for a hunt. Then, the GC invites everyone from Graal to kill him. The person that kills him, wins. The bounty must stay out of nopkzones, in public areas. They must tell the GC who has killed them. Standard Prize = 2 tickets. Hide and Seek: The Game Coordinator finds any place they want around Graal, preferrably hard to find. The Game Coordinator then invites the Graalian community to find him/her. Once they have been found, they give a prize to the one who found them, then move to a new spot. Standard Prize = 1 Ticket per find Trivia: The Game Coordinator thinks up some questions, or possibly steals them from a reliable source. They then mass out the questions, whoever gets the question right, wins a prize. Standard Prize = 1 Ticket per answer. Invitational: (Violent) PkFest: The Game Coordinator selects a certain amount of people from the community. They then choose a level. Once they start, the GC counts the kills of everyone in the PKFest. The one with the most kills after a certain length of time wins. Standard Prize = 5 Tickets Cats and Dogs: The Game Coordinator masses out for five cats to take part in this chase. The GC then finds 2-3 dogs to take part. Take the cats to spar room 2 and make them lower their hearts to one. Get them all on one balcony, close the gate, then let the dogs in. The objective of the dogs is to kill the cats before they reach the other balcony. If there is one cat remaining when all other cats have been killed, the cat wins. If no cats remain after a run, the dogs win. Standard Prize = 3 Tickets Gladiator: The Game Coordinator masses out for about five people. He then selects a willing Gladiator from the Graalian community. The five people go into face the Gladiator one by one. They are all at one heart. They must get as many hits off the Gladiator as they can. When they die, send the next person in. The one with the most hits wins. Standard Prize = 3 Tickets Battlefields: The Game Coordinator finds two teams of around five. He then asks the team captain to PM him the accounts. Once they are warped, they are sent to room number four in the Game Coordinator tower. They then are assigned a colour. The GC then opens the respective door for the respective team. Once inside, the blue team must defend their king at all costs. The red team is the offensive team. If the offensive team are killed before the king is dead. They lose. If the king dies. The blue team loses. Standard Prize = 3 Tickets each Festival of the Hunt: The host selects people from the population to be the hunted. Each person is worth a certain number of points. The Game Coordinator gathers up how many players are taking part. They then must go out and kill their prey. Once the event is over, the GC will count up how many points they’ve collected. The one with the most points wins. Standard Prize = 5 Tickets Invitational: (Non Violent) Coin Elimination: The Game Coordinator picks around eight people. He then takes them into GC Sparring room 2. The Game Coordinator then lays two signs on the balconies. One saying heads, the other saying tails. The GC then flips a coin. If it lands on heads, then the players who stood on the tails side are eliminated and vice versa. Keep doing this until one is left. Standard Prize = 3 Tickets Fashion Show: The Game Coordinator gathers around five people for this. The GC then warps them to the fashion studio back room, they will then get dressed on the theme the Game Coordinator decides. The Game Coordinator can go through a number of ways deciding who wins. Public Vote, panel of judges, etc. The one with the most votes wins. Standard Prize = 3 Tickets GC/Player Made Events Tommes: Spar Competion: Collect four players from Graal, at least, try and get as much as you can but it'll take longer to host. They will all fight each other in matches in this format: A vs B, C vs D, A vs C, B vs D, etc. If one wins, then you get three points. If they tie, one point each and if the player loses, no points are given to him. After all spars are completed, the player with most points will fight the one in second place. Whoever wins that spar is the winner of the event. Standard Prize = 2 Tickets Tommes: Weakest Link: Four players necessary, they all get two questions each round. Each question right is a point. After the round is over, ask the players to PM you who they think is the weakest link. Count the votes, then tell the players who is the weakest link. The weakest link is then out. If theres a tie with votes you let the strongest link, the player with the most points, decide who to eliminate. The amount of points is the amount of tickets they earn, with a maximum of eight. Repeat this until there is one player left, they have won, the weakest link. Standard Prize = # of Points. Tommes: Species hunt: This is similar to a bounty hunt, first collect a number of players from a certain species, e.g. Five vampires, then create a scenario for them, e.g. They have taken over the mausoleum. Whoever kills a vampire gets a ticket/some money. Standard Prize = 1 ticket per kill Kiirar: Chicken Hunt: Gather up four players, or four team of two players each. It’s best to do this in the brothers house. Invite the player into the partybomb, then lay it. Lay four signs with the player/team names on it. The idea of this game is, when the game starts, the players must run around Graal, then, they must find chickens that they can pick up, then return them to the brothers house. There are several ways you can decide who wins. Most chickens in time limit, first to x amount of chickens. Standard Prize = 3 tickets Kiirar: Weakest Link LMS: Gather up as many players as you can. Throw them all in GC Sparring Room 2, then make them fight, the winner of the fight has immunity from voting, but they cannot vote themselves. Once the round is over, the players must PM you who they think is the weakest link. Once the votes are in, the person with majority votes is voted off. Repeat until three players are left. There will be a problem, but because of this, let the immune person vote this round. The final two spar. Standard Prize = 3 tickets Kiirar: Suspect Hunt: Also referred to as “Who stole my socks”. You first ask three trusted people to be the suspects. But only one of them to be the actual criminal. You send them on their merry way around Graal, then inform the populace that someone has commited a crime, you have a list of suspect names but you don’t know who they exactly are. You invite them to hunt down all three. If they kill the criminal, they win the tickets Standard Prize = 2 tickets Sting Events –Written By Sting, terrible grammar and punctuation J Minigame Elimination Series (MES): (5-15 players) (5 tickets) GC gets a group of players together and has them participate in a series of minigames. These minigames are like events, only smaller and not individually deserving of event status. After each minigame a player is eliminated. In the original MES it was either the loser of the minigame or a player chosen by the winner, but this varies greatly. The last 2 players compete in either a trivia lighting round, one on one, spar or a labrynth race. Whichever it is, contestents are informed beforehand. Jousting Tourney: (8 players) (3 tickets) This is like an 8 man spar tourney, but on horseback. In the preperation room (blue room) the GC gets contestents to even hearts then warps to a level with bushes, says lay horse, fills the horse to full speed then returns to the preperation room and gives the horse to the contestents to dupe. The GC gets one contestent in each balcony of spar room 2, closes the door and instructs them to begin fighting when he opens the door. Jousting LMS: (Unlimited) (3 tickets) The GC instucts player to get a horse and go to a level like the newbiehouse bedroom that is easy to get to. He then warps them all to the GC waiting room then brings them to spar room 2. From here it proceeds as a normal LMS, but with horses. Team Race: (4-12 players) (3 tickets each) The GC gets an even number of players to the waiting room, picks captains and have them choose teams. The team is instructed to put on a team tag, so that they are identifiable. Both teams then move to the minotaurs labrynth. The first team to get all its members to the end of the labrynth wins. Contestents may kill members of the other team, or help their own team, but once they have reached the end of the race they may not go back or be attacked. They are finished. Real Virtuality: (3-5 players) (3 tickets) This event is only really worth hosting in the quiet timezones. A small group of players is gathered and they’re told they have 3 tickets. It is up to them to decide how they will pick who gets the tickets, no sharing. It gets its name because it is a simulation of being a GC. Scissors Paper Rock Tournament: (8 players) (3 tickets) Structure is like an 8 man tourney, but rather than fight competitors play scissors paper rock, best of 3. The GC tells players to pm him their picks (to make sure they don’t cheat) then says show and they say outloud whatever they picked. Ticket or Risket: (Unlimited) (0-16 tickets) The GC calls all players to the MYL studio. He then gives them either trivia questions or physical challenges, like bring a certain horse or light yourself on fire. The first person to succesfully complete the challenge, or pm the GC the correct wins 1 ticket. He is then asked 'ticket or risket?' If he says ticket he recieves his ticket, if he choses riskit he has the GC take a beer for him. Three of the beers are poison, Three are safe. If the beer is poison he loses everything, if not his number of tickets is doubled. He can continue to do this until reaching the jackpot of 16 tickets at which point he must take the tickets. Pick-a-Beer: (6 players) (3 tickets) The 6 players are brought to the MYL studio. They each stand infront of a beer of their choice. 1 beer is poison. They all walk up and whoever gets the poison beer is out. The gc then locks the door and make a different beer poison, the players choose their new beers and repeat. If noone gets a poison beer then just go again, the last beer can take a while to get with only two people. The last remaining person wins. Find the Fink!: (Unlimted) (3 tickets) The GC begins by selecting a player to be the fink. Not someone they are usually associated with, but someone they can trust none the less. This person has the rules explained to them, highlighting the fact that they can tell noone they are the fink, to pm you as soon as they are hit with who they are hit by and to stay near graal city. The GC then masses letting Graalians know that the fink, the greatest criminal in the histroy of Graal, has escaped once more. They are told that there is no way of knowing who the fink is, and that the finks only weakness is bushes. The first person to hit the fink with a bush wins, so they must hit everyone until they find him. They are then told that the fink will be in Graal city, outdoors. Once this is massed sit atop Graal bank and watch the chaos, occaisionly lying and giving false hints. My Kingdom for a Horse: (Unlimited) (1 ticket per horse) The GC goes to a level like mod fort or the joint, somewhere reasonably well known and masses that the first person to bring a certain colour/type of horse to him will get a ticket. he then moves somewhere else and does this again, and again and so on. No Eliminations Tourney: (5-6 players) (3 tickets) This event is best suited to a quieter timezone and works best with a group of elite (1337) sparrers. Start by getting them all into spar room one and getting them all to stay down. Then pull out a piece of paper and make a table for keeping score. Each person in the event then fights each other person in the event. The highest score after all matches have taken place wins. In the event of a tie, a 1 on 1 fight happens. If a 3 way tie occurs 3, 1 on 1 fights happen. There are no LMS style fghts, only 1 on 1. Three Way Dance Tourney: (9 players) (3 tickets) The GC collects 9 contestents. Its like an 8 man tourney, except 3 players fight at a time instead of 2. The first person in the group of 3 to get a kill (NOT THE LAST MAN STANDING) wins the round and moves into the final. Same rules apply for the final match. Fellowship: (10 Players) (3 tickets each) The GC gets 10 people, and choses two captains. They then take turns picking team mates. They have one team mate of each race. First they pick a vampire, then a lunaris then a gnome then a zorbi. Each player puts his race and the guild tag on his name. Captains are automaticly human. The GC then tell them to go set races accordingly and warps them back when theyre done. Spar room 2, one team per balcony. Players fight in the opposite order they were selected in. When someone dies the GC stops the event, brings out the next person then uses a bomb to signal that fighting re-commences. The Brimey Deep: (Unlimited) (Unlimited) The GC masses that the SS GC has crashed and its cargo of precious nonsinking tickets is all over graal ocean. The GC then explains that according to the law of the brimey deep whoever finds it keeps it. The GC swims and map warps around laying tickets all over graal ocean and waits for players to get them. Camoflauge: (Unlimited)(1 ticket per victory) The GC masses the level he is in and the general colour of that level. Blue for the ocean, green for the forest, red ina fire cave purple on lunaris ecetera. He then says that the first person to come to him wearing only that colour (head included, shield and sword not included) recieves a ticket. Repeat in several different levels. Cargo Chaos: (8 players)(4 tickets) The GC gets around 8 players into the bottom cargo hold of one of Graals ships, explaing to them that there have been robberies on board the ship and it’s up to them to stop the ship being boarded by pirates. Any players left alive after a full trip around Graal (or whatever) recieves the tickets. Players can not reconnect and should not attack eachother. The GC then proceeds to lay baddy gates. Kontinue: (Unlimited)(16 tickets) The GC calls all players to the public GC sparring arena. He then picks to random players to spar, they spar and the winner gets 1 ticket. The GC then asks 'Kontinue?' and the player has the option of either keeping the ticket and leaving, or fighting again to double the tickets, but rsiking losing them. The player must retire at 16 tickets. When they start getting to the jackpot put the better sparrers in. Big Bowler: (6 players)(4 tickets) Players go to barbord bowl, or any other bowling establishment and bowl a full frame. Whoever has the lowest score leaves. Repeat repeat repeat until we've only got 1 player who wins the tickets. Tag Team Tornado Tounrey: (8-16 players)(2 tickets each) Similar set out to a tag team tourney, but both players fight at the same time. If one team has a guild tag and the team they’re facing doesnt make them take it off. Survivor Torch Thing Trivia: (4 players) (3 tickets) MYL arena. Each contestent starts on 4 points. Ask each contestent a question in turn. At the end of the round anyone who got a question right gets to take a point from someone else. When a player has no points left they're out. The last player here wins. Ticket Dash: (Unlimited) (1 per dash) GC gets anyone who wants to play and puts them in the waiting room. Then gets them into the preperation room. then goes back to the waiting room, places a ticket somewhere, goes back to the prepearation room and opens door 1, the contestents then run for the ticket. Then go back into the prep room and we repeat. Really Really Big Hunt: (Unlimited) (Unlimited) In foxshouse3.graal and the levels nearby it the GC places a wide range of tickets. Treasure tickets, camotickets, fishtickets, bushtickets, rocktickets etc. Basicly incorporates every element of ticket hunts into one really really big hunt. Gone Fishin!: (Unlimited) (Unlimited) The only other event featuring an exclamation mark. The GC gets a group of people onto one of the two boats that move from port to port, by informing them that the ticket trout are biting and you're going on a fishing trip. Everytime the ship updates itself because of port changes the GC lays a couple more fish tickets. Lasts as long as people are having fun. Cash Grab: (6 players) (3 tickets) Get a group of people into grall bank, get them to 0 cash then run around throwing safes, whoever has the most cash at the end wins. Get an RC to take away the money they gained. Make sure they dont cheat by using ATMs. Creative Hunt: (Unlimited) (2 tickets) Like a regular bounty hunt, only players pm you the reason they should be hunted beforehand, and the best/most humourous one gets massed, and a bounty of 2 tickets placed on his head. "I used to be in LOG" -Gorthaur Mass Coins: (Unlimited) (2 tickets) Put every person on your buddy list, mass heads or tails and get people to pm it back to you. Flip a coin, those who were wrong come off the buddy list, those who were right stay on. Last guy on buddy list wins. Relay Race: (6-12 players) (2 tickets each) Captains choose teams of equal size then all players go to a level like the zone or bros field. Captains set the order in which people run. The first person has to go get a certain horse, then come back, then the second then the third etc. The first team to be all horsed wins. The Worst Event Ever (TWEE): (Unlimited) (na) Currently holds the record for longest event ever held, 6hrs 24mins. Similar to a boredom test, but rather than boredom this is based on suffering, phsyical and mental. Players deal with lag balls, laming, laps, silence and many other horrific punishments. Then when only a few remain they are voted off one by one until only one person remains. Currently banned from being hosted.
|
|