Post by kai on Jun 13, 2007 8:26:12 GMT -5
Ok, from what I've seen, all horse event still sucks. Yay!
ok, Laura had a "Horse CTF" idea and i thought "IDIOT ALERT" but then Ranger pmed me her idea and it was actually decent.
Laura's idea: Two teams of 4 or 5, 1 level big. Each Team start on the left side of the level or the right side of the level. Each team has to go in the middle, get the horse, and bring it back to your teams base. The catch is, everyone has 0.5 health and the horses ate no bushes so the horse is REALLY slow.
Example level Laura made: img504.imageshack.us/my.php?image=82529219jq0.png
That's all it is, decent at best, I think the idea could be worked around better for a "Team" event. Here's my idea.
My idea:Horse in middle, 2 teams, 3 levels big (Connected horizontally), bring horse back to goal. But you dont actually "goal". Your base will be a stable, you wanna get 5 horses in your own stable. The other team can get in your stable and take a horse out, or worse, take your horse to their stable! There should be probably some bushes only near the stables. So when you're stealing a horse from the other team, you can go fast instead of ridiculously slow. Instead of 0.5 health, I'd say 3 health instead, unless this event could actually work out normal health.
Obviously the stable would have to be scripted to count horses inside the stable, the team-counting script (like in CTF, KoM, etc) AND horses disappear when you get off them, so im assuming there's a way to make it horses wont disappear in these levels unless we say /reset or something
ok, Laura had a "Horse CTF" idea and i thought "IDIOT ALERT" but then Ranger pmed me her idea and it was actually decent.
Laura's idea: Two teams of 4 or 5, 1 level big. Each Team start on the left side of the level or the right side of the level. Each team has to go in the middle, get the horse, and bring it back to your teams base. The catch is, everyone has 0.5 health and the horses ate no bushes so the horse is REALLY slow.
Example level Laura made: img504.imageshack.us/my.php?image=82529219jq0.png
That's all it is, decent at best, I think the idea could be worked around better for a "Team" event. Here's my idea.
My idea:Horse in middle, 2 teams, 3 levels big (Connected horizontally), bring horse back to goal. But you dont actually "goal". Your base will be a stable, you wanna get 5 horses in your own stable. The other team can get in your stable and take a horse out, or worse, take your horse to their stable! There should be probably some bushes only near the stables. So when you're stealing a horse from the other team, you can go fast instead of ridiculously slow. Instead of 0.5 health, I'd say 3 health instead, unless this event could actually work out normal health.
Obviously the stable would have to be scripted to count horses inside the stable, the team-counting script (like in CTF, KoM, etc) AND horses disappear when you get off them, so im assuming there's a way to make it horses wont disappear in these levels unless we say /reset or something