Post by Luda on Dec 26, 2007 17:12:40 GMT -5
Ok. I got two new event ideas, one of them which is somewhat already made.
[glow=red,2,300]LEVELS AND GFX CAN BE MADE BY ME[/glow]
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1)Gladiator v.2
Rounds:3
Players:
Gladiators:2(w/ 8 HP each)
Slaves:6 or 8(w/ 1.5 HP each)
Summary:There is three outcomes, the third is most likely rarely used.
Outcome 1:
Just like normal Gladiator, the Slaves must defeat the Gladiators, if both Gladiators are dead the Slaves win the round.
Outcome 2:
The Gladiators defeat the Slaves and win the round.
Outcome 3:
If both sides have tied (Gladiators winning 1 round,Slaves the other), Caesar will decide to turn it into an LMS and the winner will get a ticket.
Ideas:
-There could be sand traps (if you fall into it you lose .5 HP and you respawn in a random place)
-Caged animals which will attack you for .5 (Lions,Tigers,Hyena's) This probably won't happen because it needs scripting and graphics
-Gladiators on chariots attached to horses
-Spike traps
-Random NPC in the crowd drops a heart.
Prize:Gladiators-1 each,Slaves=1 each, LMS survivor=2
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2.)Elimination Chamber(Time Chamber LMS?)
Rounds: Doesn't matter
Players:6 or 8 players(w/ 12 hearts each) (depending on the level, with 4 or 6 chambers)
Summary:
If anyone watched WWF/WWE in 2003-2004 there was a pay per view event which had an Elimination Chamber, it started off with two people wrestling, then after a minute a person would be released and it would be 3 people wrestling so on and so on untill there is no one left. So yeah it's that but with sparring and a custom made level.
So here it is:
-2 people start out in a spar
-when the gc says start a timer will be shown and once it hits 30 or 60 seconds
-after that limit is reached a player is released
-this continues on untill the last player is out
-BUT players who are released should have a heart or two taken away some how with a script. (So if player 3 is in a chamber he loses 1 hp, he is now at 11 HP. When player 4 comes out he has 10 HP.)
All that is needed is a moving image script when a certain time has passed.
Ideas:
-time limit for chambers:30 to 60 seconds
-Power ups randomly appear (like the horse race event. Speed up, tougher sword power ect)
-Random broken chamber (the chamber gets broken and a text appears above it saving "BROKEN!" giving the trapped player more time to stay in and prevent them from getting hit)
Prize:2 or 3 tickets.
Tips:
Players could wait and not attack each other until the last person is out then attack everyone (the first two would have an advantage this way)
[glow=red,2,300]LEVELS AND GFX CAN BE MADE BY ME[/glow]
_________________________________________________
1)Gladiator v.2
Rounds:3
Players:
Gladiators:2(w/ 8 HP each)
Slaves:6 or 8(w/ 1.5 HP each)
Summary:There is three outcomes, the third is most likely rarely used.
Outcome 1:
Just like normal Gladiator, the Slaves must defeat the Gladiators, if both Gladiators are dead the Slaves win the round.
Outcome 2:
The Gladiators defeat the Slaves and win the round.
Outcome 3:
If both sides have tied (Gladiators winning 1 round,Slaves the other), Caesar will decide to turn it into an LMS and the winner will get a ticket.
Ideas:
-There could be sand traps (if you fall into it you lose .5 HP and you respawn in a random place)
-Caged animals which will attack you for .5 (Lions,Tigers,Hyena's) This probably won't happen because it needs scripting and graphics
-Gladiators on chariots attached to horses
-Spike traps
-Random NPC in the crowd drops a heart.
Prize:Gladiators-1 each,Slaves=1 each, LMS survivor=2
___________________________________________________
2.)Elimination Chamber(Time Chamber LMS?)
Rounds: Doesn't matter
Players:6 or 8 players(w/ 12 hearts each) (depending on the level, with 4 or 6 chambers)
Summary:
If anyone watched WWF/WWE in 2003-2004 there was a pay per view event which had an Elimination Chamber, it started off with two people wrestling, then after a minute a person would be released and it would be 3 people wrestling so on and so on untill there is no one left. So yeah it's that but with sparring and a custom made level.
So here it is:
-2 people start out in a spar
-when the gc says start a timer will be shown and once it hits 30 or 60 seconds
-after that limit is reached a player is released
-this continues on untill the last player is out
-BUT players who are released should have a heart or two taken away some how with a script. (So if player 3 is in a chamber he loses 1 hp, he is now at 11 HP. When player 4 comes out he has 10 HP.)
All that is needed is a moving image script when a certain time has passed.
Ideas:
-time limit for chambers:30 to 60 seconds
-Power ups randomly appear (like the horse race event. Speed up, tougher sword power ect)
-Random broken chamber (the chamber gets broken and a text appears above it saving "BROKEN!" giving the trapped player more time to stay in and prevent them from getting hit)
Prize:2 or 3 tickets.
Tips:
Players could wait and not attack each other until the last person is out then attack everyone (the first two would have an advantage this way)