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Post by gladius on Jan 28, 2009 16:51:13 GMT -5
Ever had an idea how to save the server? Think of great quests or levels to improve the server? Always trying to be a messiah and save something? Well feel free to post your classic-saving ideas here. Only serious stuff please. I'll start it off with a laugher: Classicians need something to do with their time while on server. It's clear we don't have enough things to occupy people with. Sparing/pking isn't cool anymore. Guild wars never happen. Events are seldom with the current playercount. Bowling, fishing, and the mini game system are nice but not enough. In addition, Classic's economy is worse off than the US economy. People have piles of gelats/graalats in their bank accounts not being used. People have piles of tickets they collect because most GC prizes are...shall we say...useless? So, what's the point of this ramble you ask? Simple. Classic needs Graalemon. I'll wait until you're done laughing. Done yet? No? How bout now? Ok. Let me explain. The people need something to do. What's better than players exploring the mostly unused overworld for graalemon npcs that you can battle and capture. How do you capture them? With graaleballs (g-balls?) you can buy from stores. Ok so that covers occupying players and the economy...oh and of course players can battle each other with the graalemon they captured. Hell maybe you can buy rare or special graalemon with gc tickets. I think that about covers everything. Now obviously this would be extremely hard to implement and isn't super serious; but lets be honest here: if theres anyone among us who never played or watched pokemon about...well the start of the century, then you missed one of the biggest fads ever. On a more serious note, I'll quote myself about an idea for the guild-war problem: Classic needs (if we ever got back to the point where this occurs) a reward system for guilds when/if they war each other. Right now it's basically "all your people were dead or paused for half a second so we win!" or "our guys were able to stay up till 2 am and yours had to log off so we win!" or other shallow excuses for a victory condition. Guilds need to be able to war over different areas other than forts (cities, buildings, etc.) that actually have a way to win (timer, # points, etc.) and a reward for doing so. A decent idea would be to make a fairly large gmaped area that could be used for guild wars, where both sides would fight 10 minutes battles over the 5 different key locations. The guild that won 3 or more battles would win the guildwar and get their just desserts.
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Post by gladius on Jan 28, 2009 16:52:51 GMT -5
If you have any ideas on how to improve the server, or just any thoughts, feel free to post them. This isn't a debate; its a discussion. Lets try to get some intelligent thoughts rolling around and see what we can come up with.
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kill
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Post by kill on Jan 28, 2009 17:27:44 GMT -5
Nice thread, entertaining and joyful to read, but although I don't want to promote copying other servers' attributes, I believe we can certainly learn alot from them. For example, if you want alot of players, look to a server that has a lot of players, and see why this is the case.
For example, UN is popular not just because they have 13 quests and hundreds and hundreds of NPCs, but because it's based on the community. Without the community, there is no large playerbase, without a large playerbase comes the risk of being in a spiral of deteriorating activity on the server; thus my point being in this is that we should focus on community building developments rather than just specific player based things - e.g. the Radio system from Unholy Nation is very popular and creates a unity between their players.
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Post by gladius on Jan 28, 2009 17:32:14 GMT -5
I would love to own a station and just blast away rap music.
Though having hundreds of npcs can be a bad thing (wtf do UFOs, skateboards, paintball guns, and swords make sense in the same place?) if a bunch of random poo is thrown together. A couple dozen useful and logical-for-the-classic-theme npcs would be a great addition.
Good thoughts kill.
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Post by triptelvecho on Jan 28, 2009 18:36:40 GMT -5
I like this thread alot glad, and i hope it remains unfilled with retarded posts that waste our time as usual.
Funny idea glad, wish it were possible cuz itd give me a reason to log on. Kill has a good point too. Why are these other servers so successful compaired to classic? Lets break it down, why do i log onto Classic, Era, UN, and NP...
Classic- The people and my stats/time put into the server. UN- NOT THE QUESTS! I go for consistant events and sparring. NP- Sparring, events, competition, fresh faces. Era- Its different. No server is like it and theres so many things i dont know about it. Im intregued by not knowing everything about this server, so many suprises and unknown factors.
Face it, things arent looking too hott for classic, why? Log on right now and tell me what you can do...sit in lvl14 or wait for a GC and players to get on. Classic needs something for players to do without needing others online...but what?
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Post by gladius on Jan 28, 2009 19:31:03 GMT -5
Well, to answer your question trip, (good points btw):
Bowling wasn't the answer. Although I just logged on and got a lifetime VIP, new bowling ball, and shiny trophy, all for bowling the monthly high score of 97 I assume. Woot. The mini game series wasn't the answer. Fishing wasn't the answer. Overhosting CTF wasn't the answer. Sparring and PK only go so far, especially now with this HD. Guild wars have long since died out. The GC Card game is about 70% or so, but DC has stopped working on it.
Overall everything that can keep people on classic doesn't anymore, if it ever did. Many of the things listed were never ment to keep people occupied for extended amounts of time; they were more or less extra curricular activities to be used from time to time.
So trip's question still remains. What can we possibly use for filler? Thoughts anyone?
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Post by gladius on Jan 28, 2009 22:49:36 GMT -5
Pm discussion with DC. Read from bottom up if you like. I took some stuff out because it was far too long otherwise.
BlackSolider (Wed Jan 28 21:47:33 2009): classic just needs a new image, which will require a massive ammount of work once we can draw a new source of players and gather some oldbies back, i'm sure things can turn around
Matt (NBK) (Wed Jan 28 21:46:30 2009): theres noone to interact with here. its the downward spiral. population builds more population. once you lose your playercount, you're pretty dead in the water
BlackSolider (Wed Jan 28 21:45:45 2009): what do you mean by "no one to start with"
Matt (NBK) (Wed Jan 28 21:45:19 2009): i dont have the ideas. honestly i think the card game would tank in the end. theres noone to start with
BlackSolider (Wed Jan 28 21:44:15 2009): we noticed
Matt (NBK) (Wed Jan 28 21:44:07 2009): GC did the rough job of that for awhile but not forever BlackSolider (Wed Jan 28 21:43:59 2009): well quests alone won't help but if we gradually added more quests and npcs we could address both newbies and oldbies
Matt (NBK) (Wed Jan 28 21:43:39 2009): classic needs something reusable that people can interact with others with
BlackSolider (Wed Jan 28 21:41:15 2009): the problem on classic is that the time between releasings is far greater than a week hell it might even be longer than a month
Matt (NBK) (Wed Jan 28 21:40:04 2009): you can keep people on a server in three ways 1.constantly release things on a daily/weekly basis. nice moderate sized updates. 2.have an existing community already and have them have control over something big and fun to do, they will keep themselves on. people online bring more people, its why you play an online game. 3.addict them to mindless leveling or hitting of D. see zodiac
BlackSolider (Wed Jan 28 21:38:39 2009): indeed it did
Matt (NBK) (Wed Jan 28 21:38:15 2009): its what i tried to do with that constant release poo back a few years MGS system etc all of it was put together awful and didnt make any sense, bad scripts, shortcuts but it worked for a week
BlackSolider (Wed Jan 28 21:37:48 2009): true as many people have said before, classic needs something (or many somethings) to fill the void between events and when there aren't many ppl online
Matt (NBK) (Wed Jan 28 21:36:20 2009): people like constant change big hooplas someone went corrupt and started using their ownage NPCs, jailing random people? someone gave out some super NPC for a day to everyone? everyone flocked online for those big moments not continuity, if you want that, you can play anything on a console and have 100x more fun
Matt (NBK) (Wed Jan 28 21:34:47 2009): fitting together isnt as important as everyone makes it out to be. every server seems to thrive on chaos and chaotic additions.
BlackSolider (Wed Jan 28 21:34:01 2009): but if you have 5 ppl doint their own thing, how would anything fit together?
Matt (NBK) (Wed Jan 28 21:33:15 2009): i think the best system classic had post NPC server was when HR left/fired and there was no dev admin just developers all doing their own thing without treading on the other, everyone had full access to everything and free reign except not to do bad things or bell would get you
BlackSolider (Wed Jan 28 21:32:24 2009): the problem is, one person can only do so much
Matt (NBK) (Wed Jan 28 21:29:56 2009): thor does most the work here HR did most of the "work" before tyhm did most of the work on GTA tyhm had a huge advantage in the past though
Matt (NBK) (Wed Jan 28 21:28:14 2009): because every scripter has a huge ego, wont work for someone else. they want to be the boss because they have the skills its how its always been really.
Matt (NBK) (Wed Jan 28 21:27:41 2009): EVERY scripter on this game has a big ego, or gets one. they have what everyone else wants, a person with script skills so they get so arrogant, that only the top man really works, the others all want to do their own thing, nothing is coordinated and nothing gets done. before server buying, those people would be stuck unless they had a big team to build offline. but now they can just escape and do things their own way, in their own image, alone BlackSolider (Wed Jan 28 21:23:17 2009): thats the problem the only reason current ppl stay, if they do, is the people they've come to know but since those ppl are slowly leaving, there's even less for people to motivate people to stay here
Matt (NBK) (Wed Jan 28 21:22:26 2009): oldbies will always leave newbies come, they just dont come here, and if they do, they dont stay long, why would you honestly?
BlackSolider (Wed Jan 28 21:21:28 2009): i think a big issue is that all the people that did play graal the past 2-3 years have moved on or played less meanwhile less and less new people started playing, or kept playing if they did thus the oldbies left and the newbies never came
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Post by Thor on Jan 28, 2009 23:15:56 GMT -5
I am in charge.
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Post by gladius on Jan 29, 2009 8:52:47 GMT -5
Pm from tats:
Tatsumi (Evolved) (Wed Jan 28 22:35:51 2009): Its a ****in huge servers with a bunch of different towns and stuff, its a fun RPG server, reminds people of an actual rpg videop game or adevnture game like zelda. Plus UN has CONSTANT events and tons of prizes, tons of land that they auction to players, a good hat system, sparring and pking are fun and cool there, stats still mean something.
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Post by MysticX2X on Jan 29, 2009 10:13:00 GMT -5
Your graalemon idea won't even get great consideration at all. If they wanted to play pokemon, why not turn on their ds or download a rom?
Think a little.
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Post by gladius on Jan 29, 2009 10:21:05 GMT -5
Yeah thanks for contributing for the discussion on helping the server. Got any actual ideas?
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Post by cetellic on Jan 29, 2009 12:26:32 GMT -5
NPCWs, TONS OF TONS OF NPCWs to pk eachother with and use in Hardcore Spars and CTF and everything!!!! By the time we get bored of the NPCWs there'll be 5,000,000,000,000 MORE TO FIDDLE AROUND WITH AND FIND UNBEATABLE TAG TEAM STRATEGIES ECT. ECT. ECT.
Then beef up the crappy NPCWs so they can compete with the really good NPCWs to balance everything out, and then... Make some UBER quests that are so hard you gotta run through them with buddies, else all the baddies and junk will WHOOP your tail.
And do a marriage system where you and your spouse can get a house together and have Graal Babies so girls will wanna play on Classic... where the girls go, men with {LOOKING 4 GF} will follow!!! Well I guess men in general will follow... like how Laura is keeping all of the low life men who play this server around =)
And everyone needs to talk crap on one another cause then rivalries can be born and people will have a desperate desire to win events cause they don't wanna lose to their rivals!!!
And.... crap... getting bored of acting like a little kid... NOOOOOOOOOOOOOOOOOO oh well I'll check you guys later.
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Post by gladius on Jan 29, 2009 12:45:58 GMT -5
Interesting.
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kill
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Post by kill on Jan 29, 2009 20:52:23 GMT -5
I love this thread.
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Post by Rufus on Jan 29, 2009 20:56:41 GMT -5
I slightly agree with what DC said. Classic does need constant releases in order to compete with other servers and actually pull in the players. What Classic does not need however, is another set of horribly executed, horribly planned and horribly given short term releases. We do actually need continuity and quality, because without these things the releases last for 5 minutes. Look at bowling, fishing and the minigames for example, they could have been done so much better don't you think? I know for a fact they could have, but they were released with seemingly minimal effort and flopped. Why would we need more content like this? We need something that we can reuse that will still feel entertaining as the first few minutes.
I personally don't believe something like a radio station would be good for Classic either. Unholy Nation's radio station is pretty unprofessional and amature, which kind of reflects the whole server but to new people it isn't what they're after. New players don't come onto a game to listen to some players talking about in-jokes that are only really targeted towards the players of that server. I found the radio station on UN entertaining when it first came out, it was quirky, refreshing and something totally new on Graal -- this never took away how bad it was though.
Guild content is something Oni and I wanted so badly for ages. We used to talk all of the time about what could be done, but right now it just isn't viable. I don't think that planned wars or timed wars work all that well, they feel quite contrived and more like an event. I know that PKing for hours isn't exactly my idea of fun, especially when the opposing guild decides that they actually "won" the war within the first hour.. seven hours ago. I guess a start would be creating a "/rank guild" or somethning similar. With a "guild rank" players could log straight on from other servers with their guild and build their way up. I guess the points for this system could work off how many kills you do on tag, minus points for deaths, stuff like that. Later on it could interact with other systems and give points for things like fort wins, base invading, etc. There should be a huge focus on guild content because it is a big part of Classic, so I agree with you there.
What else do you guys have in mind? I mean perhaps you should stop discussing about what you think other players want and start saying what YOU would like on Classic. You are players after all.
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