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HD Poll
Feb 25, 2009 8:45:15 GMT -5
Post by gladius on Feb 25, 2009 8:45:15 GMT -5
I wasn't in the xsumo game as far as I recall.
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HD Poll
Feb 25, 2009 9:08:44 GMT -5
Post by Rufus on Feb 25, 2009 9:08:44 GMT -5
That's the product of the current HD outside of events. and laggers were seen throughout. That has always happened when people start to lose. Do the recoils change w/ the hds? Nope.
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HD Poll
Feb 25, 2009 9:14:54 GMT -5
Post by gladius on Feb 25, 2009 9:14:54 GMT -5
So you're saying the recoils look strange because I was used to the recoils with the new HD?
I thought death+oni+gotenks were lagging for most of the match, but who knows.
Mmmm.
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HD Poll
Feb 25, 2009 9:20:44 GMT -5
Post by Rufus on Feb 25, 2009 9:20:44 GMT -5
So you're saying the recoils look strange because I was used to the recoils with the new HD? No, it's because it is the new HD's recoil. I thought death+oni+gotenks were lagging for most of the match, but who knows. They didn't lag before?
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HD Poll
Feb 25, 2009 9:30:53 GMT -5
Post by gladius on Feb 25, 2009 9:30:53 GMT -5
Wait...what? If its the new HD's recoil....but didn't you just say the recoil doesn't change with the HD? Let me rephrase that thought: do the HDs have different recoil systems?
I don't recall death+oni lagging that badly in recent CTFs. Could be wrong but w/e.
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HD Poll
Feb 25, 2009 9:33:05 GMT -5
Post by Rufus on Feb 25, 2009 9:33:05 GMT -5
Wait...what? If its the new HD's recoil....but didn't you just say the recoil doesn't change with the HD? Let me rephrase that thought: do the HDs have different recoil systems? DC said they don't and this is not the recoil we had with the serverside hit detection.
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HD Poll
Feb 25, 2009 9:45:12 GMT -5
Post by Thor on Feb 25, 2009 9:45:12 GMT -5
Yes it is, it's the same recoil system which can be set serverside and clientside, the only difference is that the angle calculation isn't going to be as accurate serverside because it's the angle the server can see between 2 players, which will not always match the angle between yourself and the person hitting you on your own screen.
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HD Poll
Feb 25, 2009 10:52:59 GMT -5
Post by MysticX2X on Feb 25, 2009 10:52:59 GMT -5
I wasn't in the xsumo game as far as I recall. Yes you were. Just when i was getting accustomed to the Clientside HD, we switch back to the unfair poo.
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HD Poll
Feb 25, 2009 11:41:01 GMT -5
Post by gladius on Feb 25, 2009 11:41:01 GMT -5
Honestly I remember getting more reach hits myself (at least thats how it appeared on my screen. i assume those laggers were actually closer to me than it looked, thus the hit looked like a reach to me) than getting reached on.
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HD Poll
Feb 25, 2009 14:40:43 GMT -5
Post by Death Kazama on Feb 25, 2009 14:40:43 GMT -5
CTF xsumo wasn't bad imo. Apparently mystic thinks differently. Large was a different story. Strange recoils and laggers were seen throughout. Not to mention death scoring the winner despite dieing + 3 enemies on flag spawn. Do the recoils change w/ the hds? The cause of that is simple. I am ANBU.
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HD Poll
Feb 25, 2009 16:28:53 GMT -5
Post by gladius on Feb 25, 2009 16:28:53 GMT -5
Actually I think it's spelled LAGGER.
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HD Poll
Feb 25, 2009 16:39:34 GMT -5
Post by MysticX2X on Feb 25, 2009 16:39:34 GMT -5
Maybe because you're attacking either Oni or Death. I have the best connection i can get locally, we're paying 50 dollars a month too, and I honestly have to put up with this bullpoo?
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HD Poll
Feb 25, 2009 17:35:01 GMT -5
Post by gladius on Feb 25, 2009 17:35:01 GMT -5
So you'd prefer to not have your hits count occasionally than being reached occasionally?
Really neither side is "right" or "wrong", or even "better" or "worse". I guess its picking your poison. I prefer to be rewarded for my efforts(hitting people when I see myself hitting them); maybe thats just me.
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HD Poll
Feb 25, 2009 17:37:35 GMT -5
Post by MysticX2X on Feb 25, 2009 17:37:35 GMT -5
My hits count when they're accurate.
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HD Poll
Feb 25, 2009 18:33:11 GMT -5
Post by Rufus on Feb 25, 2009 18:33:11 GMT -5
Yes it is, it's the same recoil system which can be set serverside and clientside, the only difference is that the angle calculation isn't going to be as accurate serverside because it's the angle the server can see between 2 players, which will not always match the angle between yourself and the person hitting you on your own screen. So it's not the same then.
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